(Not listed are “My Angel” and “My Devil,” as they’re simply mirror matches for the existing roster. Zovni (10638) added Astra Superstars (SEGA Saturn) on Oct 06, 2007 Other platforms contributed by Kabushi (242550) Credits (41 people) 31 developers, 10 thanks. Saturn - Astra Superstars - Endings - The #1 source for video game sprites on the internet! Astra Superstars (アストラスーパースターズ?) The system promotes aggressive gameplay, since characters regain small portions of their life when not being attacked (similar to )In combat, by default the characters float at mid-level, although they can quickly swoop downward or zoom upward before returning to the center of the playing field. Sunsoft’s third and final fighter (although it was technically developed by a company called Santa Claus) is quite unlike its predecessors – or any other 2D fighter, for that matter. Description: Astra Superstars (アストラスーパースターズ) is a Fighting video game published by Sunsoft released on 1998 for the SEGA Saturn. Saturn - Astra Superstars - The #1 source for video game sprites on the internet! The object of the airborne-based fighting game is to knock out the opponent in two out of three rounds. There are two modes in the original arcade version: "Story Mode" or "1P VS. 2P".
Like The controls are fairly simple – each of the six buttons on the Saturn pad executes a different move. Depending on which sentence is selected, the CPU-controlled opponent will either "Heat Up" (become hard), "Cool Down" (become easy) or stay neutral before fighting (no difficulty change). It is Sunsoft's fourth fighting game after the 1994 Super Famicom Hebereke franchise spin-off Sugoi Hebereke, the 1995 Galaxy Fight: Universal Warriors and the 1996 Waku Waku 7. Astra Superstars (アストラスーパースターズ) is a Fighting 2D game, developed by SunSoft / Santaclaus and published by SunSoft, which was released in Japan in 1998 for the Sega Saturn. In spite of this change in dynamic, the gameplay is somewhat similar to Waku Waku 7 . is a 1998 2D versus fighting arcade game illustrated and designed by SANTACLAUS, developed and published by Sunsoft, and distributed by Tecmo in Japan on June 6, 1998. In "Story Mode", at the beginning of each battle, the player must converse with the opponent by selecting one of three sentences. Staff Planning (企画): Michio Okasaka (岡坂 道夫 [Santaclaus]), Mayson Dassy (めいそんだっしー [Santaclaus]) In Astra Superstars, all of your characters are fighting in mid-air, like in Dragon Ball Z. Depending on what is said, the player can encounter the In "Story Mode", at the beginning of each battle, the player must converse with the opponent by selecting one of three sentences. In This caped guy, despite the stupid name, is your pretty standard super hero.The main heroine is a fairy who wears a shirt that exposes more than just her midriff.This self proclaimed “gangster” is a demon with an assortment of electrifying moves.Coco is an Arabian princess who can summon magic seals to do damage, and summons a gigantic peach out of the sky as a super attack.As his large stature may suggest, Cupe is Astra’s “slow but extremely powerful” character.This Japanese warrior wields a sword and has the ability to momentarily transform into an oni severeal times the size of the screen.Stella is a witch who prefers projectile based magic spells over close combat.Bonus-kun’s shoes have been filled by Test-kun, a stick figure drawn in a thick blue outline, presumably created as a template before any of the character sprites were finished. Game: Astra Superstars File Name: Astra Superstars.rar File Size: 367.89 MB Genre: Fighting/Beat 'Em Up System: Sega Saturn Downloads: 40,239 Rating: (4.70 /5, 23 votes) Top 25 Sega Saturn ROMs. Other than all of the dashing moves, this is pretty much all you need to know to play Although all characters can block, all defenses can be easily guard crushed, which makes dodging all the more important. He’s technically the last boss, and like Bonus-kun, has dragon punch and hadoken maneuvers. There are a few special attacks that drain the star meter – pressing A and X simultaneously will temporarily increase your power, B and Y will execute one of your character’s super moves, and C and Z will execute the other.
Like the previous Sunsoft fighters, the scaling camera helps keep control all of the action, which can get pretty chaotic. Astra Superstars (アストラスーパースターズ) is a 1998 2D versus fighting arcade game illustrated and designed by SANTACLAUS, developed and published by Sunsoft, and distributed by Tecmo in Japan on June 6, 1998.It is Sunsoft's fourth fighting game after the 1994 Super Famicom Hebereke franchise spin-off Sugoi Hebereke, the 1995 Galaxy Fight: Universal Warriors and the 1996 Waku Waku 7. Technically, there are no special moves, so there are no real controller inputs, although many of the regular attacks are still pretty powerful. The object of the airborne-based fighting game is to knock out the opponent in two out of three rounds (except the one round-only final boss fight).
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