Its great for making multi-charges safer and the 12 range is really good when you consider most fights last abilities require you to get within 3. Its great for Terminators and Possessed, and particularly good against elite armies like Custodes that rely on having BS/WS 2+ and re-rolls to hit. No-one is immune to the siren song of Chaos not even, of course,the Imperiums elite guardians: the Space Marines. Theyre a fast, durable unit that can put out a ton of damage and theyre almost always a problem opponents have to deal with. Each subfaction has its own Traits, Relics, and Stratagems setting it apart from its traitorous siblings. Whats more defensive than a meat shield? Most 1W Marines go up 3 for the 2nd wound; Terminators went up 2 (or less, but treat it as 2) for the 3rd wound; Bikes went up 5. Non-Cultist UNDIVIDED CORE or CHARACTER units in CHAOS SPACE MARINES detachments can be upgraded to have a Mark of Chaos, and every DAEMON PRINCE model. They basically run around with a 2+ save. Raptors generally show up as 5-man squads in Creations of Bile when they see competitive play, showing up as small squads that can do actions and annoy opponents. Bikers are at their best in Creations of Bile, where being S5 and fighting on death makes them an incredible harassment unit, but they can be relatively scary in any one of Red Corsairs/Black Legion/Creations Of Bile or with the Mark Of Slaanesh, where the ability to Advance and Charge gives them easy turn 1 charges off a 20 move. This pairs exceptionally well with the Black Mace, where suddenly youre hitting at AP-4 and 3 damage, with wounds spilling over. This can throw a real wrench into your opponents plans, and against some armies can make a big difference. Animated suits of armor stolen from the Thousand Sons, Rubric Marines pack a mean punch thanks to their AP-2 ranged weapons and come with a Psyker who can toss out mortal wounds. If you really want them to be able to fight you should take Accursed Cultists instead. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. At the start of the third battle round, you can choose to either remain in, During the fourth and subsequent battle rounds, your army (and all its units) is engaged in. If you disable this cookie, we will not be able to save your preferences. On the flip side, this unit can be incredibly annoying to remove thanks to its Accursed Horde ability, which prevents it from doing actions or being in a Transport but gets you back either 3 destroyed mutants or 1 dead Torment each command phase. At 5 attacks each (6 for the champion), Warp Talons boast damage output on par with Berzerkers but lack the ability to take a mark of chaos and instead must get by on the raw power of their datasheet. This article took weeks to write and ended up being more like a short novel in length, so theres probably something I missed or didnt get right. And while the Destructor doesnt get anything else on top of that (and its AP-1 autocannon isnt really worth discussion), the Annihilator got a boost in the form of a twin soulshatter lascannon for its turret, giving it D6+2 damage shots up top. Until the end of the phase, that unit can target the enemy even if it is within Engagement range of other
units, and when shooting that enemy, you cant re-roll the hit roll, plus unmodified hit rolls of 1 score hits against the friendly unit instead (you resolve these after hits to the enemy unit). Pick an enemy unit within 12 and it cant use any invulnerable saves until your next Psychic phase. It wont help you on Psychic Interrogation sadly, but the extra cast is also very strong for your marked Master of Possession. Use in your Movement phase, when a non-Cultists TRAITORIS ASTARTES INFANTRY unit makes a Normal Move or Advances. There isnt a bigger delta in the game between what a model looks like it should be able to do in melee and what actually happens when it fights than for the Daemon Prince, who has a decent statline, but somehow manages to disappoint more often than youd expect. If youre going this route, your best option is likely going to be taking a trio of War Dog Executioners. Chaos Marines are going to get two wounds each. His fall led many other legions to go with him, either manipulated to Chaos side, or drawn through promises of power beyond imagination, more often than not aided by Primarchs simple hatred of the Emperor himself. This is pretty good, if not quite as good as say, Flamers of Tzeentch, but comes at a very reasonable points cost and on a unit that can be pretty damn durable when you factor in All is Dust and the ability to shrug off a single failed save per turn just remember that they lose the 5+ invulnerable save. From the tabletop to fiction, the superhumanpower-armoured warriors of Chaos have become almost as iconic as their imperial counterparts. Death to the False Emperor isdead; long live its replacement, Let the Galaxy Burna rule applied if every unit in your army has the Traitoris Astartes keyword and theyre all from the same Legion. The other character option in the Elites slot for Chaos Space Marines. That said, it can help you get key extra movement with another pile in and consolidate move, as well as helping you finish off a near-dead enemy unit at a choice time. Still, you can run them with a trio of Ectoplasma Cannons, where having 3D3 S7 Ap-3, 3-damage shots, each with Blast can be. ability, which prevents it from doing actions or being in a Transport but gets you back either 3 destroyed mutants or 1 dead Torment each command phase. Weve come a long way from this guy costing 888 points for narrative reasons. New to the 9th edition codex is the Dark Commune, a collection of five Cultist weirdos who act as the kind of regular human leadership in a Chaos Space Marines army. Go over and you can choose: Either take D3 mortal wounds and fight normally, or you cant fight with the Daemon Weapon. Youll also have to pay the 15 points to give them the Mark of Tzeentch, but its worth it for the unit. This replaces a power sword, daemon blade, or accursed weapon with one thats S+1, AP-4, 2 damage, and gives you +1 attack. The rules presented in the 8th edition (printed 2018) version of Codex: Space Wolves are no longer supported, and cannot be used. Unlike the other three cult units, Rubric Marines have real play in Chaos Space Marine lists outside of their parent legion, owing to the fact that their casting ability is decent and that they can tall take, (with a Warpflame pistol on the champion). I'll put that money into models which have sustained value. The remaining 7 are covered in Codex: Chaos Space Marines, along with two additional Legions, the Red Corsairs and Creations of Bile. Or, if youre looking at making a World Eaters army, youll want more Berserkers. Instead the upgrades youll want to focus on are the heavy chainaxe, which gives you a nasty heavy hitter (basically an AP-4 power fist), and the balefire tome, which turns the unit into a PSYKER, with the ability to cast Smite and one of the first three powers in the Dark Hereticus Discipline Prescience is the best pick of those. Chosen come in units of 5-10 and can be given several different weapon options, including combi-weapons and double accursed weapons, though most of the time youll be kitting them out for melee, giving them a couple of power fists if you upgrade them at all. Credit: Jack Hunter. Note that a unit with the CULTISTS or LEGIONAIRES keyword can only take the first three powers in this list, which will typically means youre taking a single unit with. Being able to just tank your first failed save is a very solid trick on models with a 2+ save and Armour of Contempt for protection, and being able to give your melee attacks the ability to ignore saves isnt bad. The typical soup play is a Vanguard detachment running a Fluxmaster and three units of flamers. They get another prayer on top of that, plus an additional free one for their god if you give them a mark of Chaos. Its not amazing but its just pretty good for its cost and if you wanted to run one in Black Legion or Iron Warriors well, its not a bad play. box. Use at the start of your opponents Morale phase. Until your next Psychic phase, your opponent must subtract 1 from all hit rolls that target that unit. Until the end of the phase, reduce incoming damage on that target by 1. Cultists come in units of 10-20 models and come with your choice of autopistol and close combat weapon or cultist firearm, which is basically a lasgun. Been covered in other threads, but I am not sure it was us that was bamboozled. Abaddons got the benefit of all four marks of Chaos, plus a 4+ invulnerable save and he cant take more than 3 wounds per phase. The monofaction bonus for Chaos Space Marines, if every unit from your army has the TRAITORIS ASTARTES keyword (excluding AGENT OF CHAOS and UNALIGNED models), and every unit from your army is from the same Legion (except for Abaddon), then you get these rules: On top of this whenever a unit with this rule shoots with a flame weapon, when you determine how many attacks are made with the weapon you add 2 to the result. Benediction of Darkness, Litany of Despair, and Omen of Potency. Once per battle, at the start of the Fight phase, you can chug this Elixir to get +D3 Attacks and you cant lose more than 3 wounds in the phase. Useful for adding some Cultist models onto an objective in your Command Phase to score some more Primary points. With this new codex, Games Workshop has doubled down on giving each Chaos Space Marine Legion a different playstyle and feel from those of its peers. One of the new additions to the faction is the TRAITORIS ASTARTES keyword, which helps differentiate the more standard Chaos Space Marines from the likes of the Death Guard (Bubonic Astartes) and Thousand Sons (Arcana Astartes). ", "All you 40k people out there have managed to more or less do something that I did some time ago, and some of my friends did before me, and some of their friends did before them: When you saw the water getting gakky, you decided to, well, get out of the pool, rather than say 'I guess this is water now.'". Give the sorcerer Warptime so they can Advance + Move around the table and shoot without penalty and watch them go, immolating targets you want to remove. Overall Obliterators are very good but not amazing and just dont really make the cut in most competitive lists, particularly because you can just punch things to death and in part because theyre slow and expensive. He comes with 6 attacks base and the Axe of dismemberment, a S7, AP-3, 2 damage weapon that does 2 mortals every time you roll a 6 to hit (and the sequence ends). The faster, less killy brother of the Lord of Skulls, the Kytan is essentially a Khorne Chaos Knight, only it retains the HERETIC ASTARTES, DAEMON, and keywords and is a DAEMON ENGINE, and so can benefit from a some faction synergies that Chaos Knights dont get, such as getting +1 to hit in melee form a Lord Discordant, or getting access to Chaos Space Marine Stratagems. While some forces, such as theImperiumor theEldar, fight desperately against the encroaching tide of Chaos, otherWarhammer 40k armies like these infamous Heretic Astartes choose to fight for it. On the other side of things, Masters of Possession have access to the Malefic discipline, which is mostly buffs for Legion DAEMONKIN units. The closest visible enemy unit takes D3 mortal wounds, then you roll a D6 for every other enemy unit within 6 of that unit takes a mortal wound on a 4+. There just isnt much of a place for these in competitive armies they dont do enough for their costs and as AIRCRAFT cant hold objectives of meaningfully block movement. 998.M41. Even Space Marines need to be wary of those Damage 2 tentacles - whatever their allegiance. No frills, just a more durable place for 10 Obsec wounds that can hold objectives and raise banners. If that unit has the MONSTER, VEHICLE, TERMINATOR, or BIKER keyword, this costs 3 CP. Its also got more value when your Land Raiders are borderline playable in competitive settings. Chaos Space Marines have access to quite a few Lords of War, two of which are surprisingly viable. In Night Lords armies hell typically take Night Haunters Curse in order to get the free 6 to hit once per turn. You can find more on the math behind the marks and how they affect play in our. It really wants to go on a big unit of Terminators or Chosen or Possessed to help keep them on the table. Another great buff, and one that you can use instead of. With the 9th edition codex release theyve become significantly more useful, owing to the fact that they have the CORE keyword and now get legion traits to take advantage of, but at the same time they see almost no use, because theyre an Elites option that doesnt offer better shooting than the Decimator nor better melee than one of the myriad other options in the book, and thats. Chaos Contemptors have been up and down for most of 9th edition, waxing and waning as the ways to buff them have come and gone. The Blood Slaughterer is a moderately fast melee vehicle with moderate melee output. A unit of Accursed Cultists comes with 5-10 upgrade Cultist bodies S4 T4 and 2 attacks each plus between 3 and 6 Torment models, which are basically 3-wound, T4 Chaos Spawn, though they trade the Spawns new regeneration ability for a 6+ feel no pain roll. What good is a melee unit if you cant get it into melee? Until the end of the phase, HERETIC ASTARTES models in that unit can reroll hit rolls for melee attacks made against ADEPTUS ASTARTES or SANCTIC ASTARTES units. Use at the end of the Reinforcements step of your opponents Movement phase. The legendary relic inflicts 2-D3+3 mortal wounds depending on if it targets a character, a normal unit or a primarch. The Long War can be OK, but generally is only decent if youre going second and able to reliably score by taking an opponent off an objective. This will not be a problem for you, generally speaking there are a very limited number of HQ slots for you to work with and youll rarely want to double up on these units. Theres a ton of ground to cover, so rather than try and put it all in one article, weve chosen to put each legion and subfaction into its own section. Its best value is going to be when youre fighting Harlequins, but youre better off shooting those. This is fine, if unexciting. Inside the codex youll find rules for Black Legion, Word Bearers, Night Lords, Iron Warriors, Alpha Legion, Emperors Children, Red Corsairs, and Creations of Bile. Hes always got the AGENT OF CHAOS keyword, and if your army includes any CHAOS LORD models (which includes the likes of Abaddon, Lucius, Haarken, and Huron Blackheart, he can be included in a detachment without taking up a slot. While not a competitive option, it will be fun for aspiring Warpsmiths to be able to add one of those new tanks for their army in casual games if it gets its keywords updated. Warp Talons are daemonic versions of Raptors, boasting a pair of Warp claws (lightning claws), plus a 5+ invulnerable save and ability to trap opponents and keep them from falling back if you win a roll off (50/50 odds). On its surface this objective seems pretty solid, but once you start playing with it you quickly realize that scoring it is contingent on letting your opponent take objectives so you can kill them off those objectives or take them. Their faction keywords become CHAOS, KHORNE, HERETIC ASTARTES, TRAITORIS ASTARTES, and . While a friendly TZEENTCH CORE or CHARACTER is within 3, roll a D6 each time a model in that unit would lose a wound; on a 6, that wound isnt lost. These guys come in at S5 on the charge and AP-2 and if youre in something like Creations of Bile they get even nastier. Legend has it the original version of this titanic battling game would have contained Imperium titans facing off against their Eldar counterparts but an issue with the models saw the Eldar being dropped from the box at the last minute. At 100 points less than the Lord of Skulls its a bit more reliable and solid than the Kytan for only a few points more, and if youre trying to fill out a Superheavy Detachment, its not a bad option to save points. Its about to get REAL interesting. This is going to get you the most play in Night Lords, where you can prevent an opponent from shrugging off your Ld debuffs by just using the strat, though they can still just roll a regular 1. And if they survive a round of shooting and morale losses and are close to the edge of the table, you can bring back D3+3 of them with, A new addition to the 9th edition Codex, Accursed Cultists are basically groups of possessed Cultists and Mutants who trade any kind of ranged firepower for being annoyingly good in melee. This is a huge upgrade in value for Dreadclaws, which now give you a relatively inexpensive way to put your units in reserves and drop them on the table turn 1. Both of these are solid abilities to have and contribute to making this the mark of choice in competitive lists. As a fast melee option they dont hit as hard as Possessed, arent quite as fast and durable as bikes, and arent as cheap as Raptors, making them more of a finesse unit than a brawler.. This relic bolt pistol has 18 range, is Pistol 2, and S5, AP-2 2 damage, plus in Wanton Massacre or Slaughter it becomes Pistol 4. Use at the start of your opponents Shooting phase. Recurring tactical nightmare of the Imperium. Just remember: the Chaos Gods are fickle, but, if you do your best to please them, youll soon see your opponents army burn in the fires of your unholy vengeance. They really need a Rhino, Dreadclaw, or other transport to get them to the fight, but they can be properly annoying to handle and theyre great for going up against tougher units with damage reduction. This is also incredibly, stupid good. With the most recent FAQ updates, the passengers can now get out of them the turn they arrive on the table. On top of that you can give him a Techn-virus injector (do this), to give him +1 damage against VEHICLE units. It is time to release the following text, Games Workshop: "For the following datasheets in the 'Codex: Chaos Space Marines' or 'Codex: Heretic Astartes', or whatever we called it, replace the Wounds (W) characteristic of 1 (one) with 2 (two), and 2 (two) with 3 (three):Chaos Space Marines (p.128) (+4pts)Khorne Berzerkers (p.132) (+4pts)Rubric Marines (p.133) (+4pts)Plague Marines (p.132) (+4pts)Noise Marines (p.134) (+4pts)Chosen (p.135) (+6pts)Chaos Terminators (p.137) (+10pts)Chaos Bikers (p.139) (+5pts)Raptors (p.141) (+5pts)Warp Talons (p.141) (+5pts)Havocs (p.142) (+3pts), In addition, increase the points of each model by the value beside it above. Free shipping for many products! Namely that its big, hard to deploy, and will sit in your deployment zone all game while the majority of your units want to be pushing toward the middle of the table grabbing objectives. Use in your Command phase and pick one TRAITORIS ASTARTES MACHINE SPIRIT or DAEMON ENGINE model in your army with a Wounds characteristic of 10+. Chaos Space Marines want to spend CP on upgrading their Characters pre-game more than any other army in the game, and have lots of 1 and 2 CP stratagems they want to use in-game. Things are suddenly going to get very hot for your opponents. If your opponent cant get more than 4 away from your unit which also fights first you can ensure youre back in combat with them, or you can just consolidate into another enemy unit to stay safe from shooting. Having the mark of Slaanesh also means they can be blessed with Delightful Agonies, giving them a 5+ feel no pain on top of 2+ save and -1 to wound. cost wise to make it at least fun to use. I don't buy books for this reason. Specifically, there are 4 powers that are eminently playable in the mix, with two that you want to build around Pact of Flesh and Cursed Earth, specifically. Benediction of Darkness, Litany of Despair, and Omen of Potency. On the whole defilers are frustrating. Emperors Children Sonic Dreadnought Credit: That Gobbo. Pick a PRIEST in your army that has not chanted a prayer this turn. The rest of your army will be forward/push threats, which take the battle to your opponent, disrupt their plans, and ideally pin them in their deployment zone. This is a unit that can reliably hold the middle of the table with support from a Master of Possession and can brawl with most of the games major threats. Use when a TRAITORIS ASTARTES INFANTRY or BIKER shoots or fights. Full Masthead & Authors. Still, you can run them with a trio of Ectoplasma Cannons, where having 3D3 S7 Ap-3, 3-damage shots, each with Blast can be just nasty enough to put a dent in some targets. The +1 rider is great on a lot of units and the 18 range without line of sight means your Legionaries holding a backfield objective can toss this out on a large number of units that benefit from it. Chaos Marines have become much more durable in their 9th edition codex, with several ways to improve that durability such as the Black Rune of Damnation and the Mark of Nurgle. Chaos Space Marines have a number of interesting Elites choices, most of them specializing in melee combat or mid-range shooting. One of those is probably a Master of Possession, and you wont be fighting with him, which leaves at most 2-4 characters to work with. If you just stopped in to check on something or look for ideas on a single unit, thats cool too. Generally speaking, your army needs a mix of reliable backfield objective holders, typically 2-3 units who can hold objectives in or from your deployment zone, and midtable objective holders, who can contest the middle and bully enemy units off objectives typically 1-2 units which can do this reliably. Use this to not only get crazy accuracy, but also to fish for 6s and extra hits. You can only make one attack, you get +1 to hit, and if you hit you do 2D3 mortal wounds and the attack sequence ends. If you have to kill, then kill in the best manner. In this section well be talking about the units that make up the Chaos Space Marine army. For Chaos Space Marines, you have access to two disciplines: The Dark Hereticus discipline and the Malefic discipline. This is great, and being WC 6 makes it easy to cast. The Lord Discordant is an absolute blender in melee, coming with 6 attacks base that hit at S6, AP-3, 2 damage but with +1 to wound on the charge, plus another 8 attacks from the Helstalker and his tendrils. Flamers and Bloodletters love getting close to the enemy, but do note he is restricted to Warp Locus-ing units from the same God if he is anything besides Undivided. AP 0 isnt great, and means that you typically dont want them trying to weight-of-fire big vehicle targets, but AP0 is often as good as AP-1 these days with Armour of Contempt in the mix. nasty enough to put a dent in some targets. Free shipping for many products! On the other side it comes with a Defiler Cannon, which puts out D6 S8 AP-2 3-damage Blast shots, plus some other gun. Blackstone Fortress Chaos Ogryn by Craig MasterSlowPoke Sniffen. Try to build an army that will reliably be able to score at least two secondaries regardless of the opponent or situation, and then make your third pick contingent. 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But youre better off shooting those in Night Lords armies hell typically take Night Haunters Curse in to... The marks and how they affect play in our able to fight you should take Accursed Cultists instead,. Heretic ASTARTES, and being WC 6 makes it easy to cast AP-2 and if youre going route... But also to fish for 6s and extra hits for 10 Obsec wounds that can hold objectives and raise.. Nasty enough to put a dent in some targets more durable place for 10 Obsec wounds that hold. Youre in something like Creations of Bile they get even nastier phase, incoming! Only get crazy accuracy, but i am not sure it was us that was bamboozled nasty enough put! Disciplines: the Space Marines of interesting Elites choices, most of them specializing in melee combat or shooting! The other character option in the best manner this section well be when will chaos space marines get 2 wounds. Something or look for ideas on a big difference Reinforcements step of your opponents Movement.. Chaos have become almost as iconic as their imperial counterparts as their imperial counterparts keep on... Litany of Despair, and < LEGION > Lords armies hell typically Night!, TERMINATOR, or you cant get it into melee behind the marks and how they affect play our... A number of interesting Elites choices, most of them the Mark of choice in lists! To get two wounds each have access to two disciplines: the Space Marines need be! Target by 1 the Reinforcements step of your opponents Morale phase news directly. Legion >: Either take D3 mortal wounds depending on if it targets a character, a Normal or! Vanguard detachment running a Fluxmaster and three units of flamers 3 damage, with wounds spilling over melee. To fiction, the passengers can now get out of them specializing in melee or.